I added ghosting to my animation editor, so it is much easier to make animations and adjust individual frames, since I can see previous(red) or next(blue) frame of animation too:
I can also render and preview all frames at once:
Saturday, March 11, 2017
Monday, March 6, 2017
Simple animation interpolation
I added simple animation frame interpolation, with basically single line of code, to make the animations smoother:
current_angle = last_frame_angle + (time_elapsed_since_last_frame/frame_time)*(next_frame_angle-last_frame_angle)
Left is the original animation, right is with interpolation between frames, both slowed down:
current_angle = last_frame_angle + (time_elapsed_since_last_frame/frame_time)*(next_frame_angle-last_frame_angle)
Left is the original animation, right is with interpolation between frames, both slowed down:
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