The goal of this "patch" is to enable the games to be played in widescreen resolutions, ultra widescreen, multi monitor setups and in 4K and above by fixing text rendering and FOV issues and properly scaling some HUD elements. Another goal was to increase the visual fidelity of the game by forcing the game to render highest quality assets even when they are far away from the player. Only assets that will actually be changed are the HUD map textures. No gameplay changes have been made. Jackfuste from WSGF helped fix all the FOV issues and I used HUD map textures for Chrome from Chrome Widescreen Mod(Chrome HD Fix).
I have uploaded it to ModDB and there are more details and a list of changes there and in the included change log file. I wont post it all again here. Detailed instructions are also included.
Here is a short video comparison:
Here are some before/after screenshots (move the slider):