Broken Mug Engine - SDL OpenGL GUI and font rendering
First video of my game engine showing some GUI features and font rendering. It is written in C++ and is based on SDL and OpenGL. Most of the GUI layout is defined in external XML files including the two themes.
To make the video more interesting I made a little preview of my map editor, Box2D physics and 2D model editor.
For more info you can visit these blog pages: GUI or Font
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