Game engine from the book Advanced 2D Game Development by J.S.Harbour which I used and modified for my older projects. It comes with few game examples, so it is easy to understand how it all works and get going (assuming you got some experience in programming).
Here is what the Amazon store has to say about it:
Get ready to build a complete, professional-quality 2D game engine from 
start to finish!
"Advanced 2D Game Development" is your comprehensive 
guide to 2D game development using DirectX in the C++ programming 
language. Each chapter of the book covers one major component of the 
game engine, including 2D and 3D rendering, DirectInput, FMOD audio, 
game math, multi-threading, Lua scripting, and more, and the game engine
 is built upon chapter by chapter.
Through the creation of the game 
engine, you'll learn step by step how to write solid code for multiple 
compilers, adding to the code as you work through each chapter. And 
every chapter includes an example game that illustrates the new 
techniques being taught. Perfect for game programming students and 
professionals alike, this book is your ultimate guide to awesome 2D game
 development.
 
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